Hello there,
Has anyone tested successfully the disp.stringdraw(......) function for the RIT display ? Are you really getting the right image and where it should be ? From here it seems that RIT128x96x4ImageDraw(.....) is not working properly in rit128x96x4.c (trunk version). My target is an EK-LM3S8962 kit. Please note that this is not a code-break report. I haven't checked this function when I first commited the disp module because I took for granted the LM device-driver code. Thanks! Best Dado -------------- next part -------------- An HTML attachment was scrubbed... URL: https://lists.berlios.de/pipermail/elua-dev/attachments/20090119/c56164f1/attachment.html |
Is your pong.lua working as usual?
Best, Bogdan On Mon, Jan 19, 2009 at 8:40 PM, Dado Sutter <dadosutter at gmail.com> wrote: > Hello there, > Has anyone tested successfully the disp.stringdraw(......) function for > the RIT display ? > Are you really getting the right image and where it should be ? > From here it seems that RIT128x96x4ImageDraw(.....) is not working > properly in rit128x96x4.c (trunk version). > My target is an EK-LM3S8962 kit. > > Please note that this is not a code-break report. I haven't checked this > function when I first commited the disp module because I took for granted > the LM device-driver code. > > Thanks! > Best > Dado > > > _______________________________________________ > Elua-dev mailing list > Elua-dev at lists.berlios.de > https://lists.berlios.de/mailman/listinfo/elua-dev > > |
The actual problematic function is not disp.stringdraw() but
disp.imagedraw(), sorry for that. Yes, pong was tested and reported. It is working fine, although it is clearly slower after the last changes and we haven't checked why. Hopefully it responds to user buttons to speed up and down. Pong does not use disp.imagedraw. We found an example on the LM CD that shows a splash screen for a game but the image comes from another format (modified BMP) and they display them line by line. Has anyone tested successfully the disp.imagedraw(.....) function ? Best Dado On Mon, Jan 19, 2009 at 16:43, Bogdan Marinescu <bogdan.marinescu at gmail.com>wrote: > Is your pong.lua working as usual? > > Best, > Bogdan > > On Mon, Jan 19, 2009 at 8:40 PM, Dado Sutter <dadosutter at gmail.com> wrote: > > Hello there, > > Has anyone tested successfully the disp.stringdraw(......) function > for > > the RIT display ? > > Are you really getting the right image and where it should be ? > > From here it seems that RIT128x96x4ImageDraw(.....) is not working > > properly in rit128x96x4.c (trunk version). > > My target is an EK-LM3S8962 kit. > > > > Please note that this is not a code-break report. I haven't checked > this > > function when I first commited the disp module because I took for granted > > the LM device-driver code. > > > > Thanks! > > Best > > Dado > > > > > > _______________________________________________ > > Elua-dev mailing list > > Elua-dev at lists.berlios.de > > https://lists.berlios.de/mailman/listinfo/elua-dev > > > > > _______________________________________________ > Elua-dev mailing list > Elua-dev at lists.berlios.de > https://lists.berlios.de/mailman/listinfo/elua-dev > An HTML attachment was scrubbed... URL: https://lists.berlios.de/pipermail/elua-dev/attachments/20090119/6a77e8e1/attachment.html |
Sorry to bother you for this but now I have a final report :)
disp.imagedraw() is working OK, at least on LM3S8962. Our problem was a wrong setting of the SPI clock (also used by disp.init). Best Dado On Mon, Jan 19, 2009 at 17:03, Dado Sutter <dadosutter at gmail.com> wrote: > The actual problematic function is not disp.stringdraw() but > disp.imagedraw(), sorry for that. > > Yes, pong was tested and reported. > It is working fine, although it is clearly slower after the last changes > and we haven't checked why. Hopefully it responds to user buttons to speed > up and down. > Pong does not use disp.imagedraw. > > We found an example on the LM CD that shows a splash screen for a game but > the image comes from another format (modified BMP) and they display them > line by line. > > Has anyone tested successfully the disp.imagedraw(.....) function ? > > Best > Dado > > > > > > > On Mon, Jan 19, 2009 at 16:43, Bogdan Marinescu < > bogdan.marinescu at gmail.com> wrote: > >> Is your pong.lua working as usual? >> >> Best, >> Bogdan >> >> On Mon, Jan 19, 2009 at 8:40 PM, Dado Sutter <dadosutter at gmail.com> >> wrote: >> > Hello there, >> > Has anyone tested successfully the disp.stringdraw(......) function >> for >> > the RIT display ? >> > Are you really getting the right image and where it should be ? >> > From here it seems that RIT128x96x4ImageDraw(.....) is not working >> > properly in rit128x96x4.c (trunk version). >> > My target is an EK-LM3S8962 kit. >> > >> > Please note that this is not a code-break report. I haven't checked >> this >> > function when I first commited the disp module because I took for >> granted >> > the LM device-driver code. >> > >> > Thanks! >> > Best >> > Dado >> > >> > >> > _______________________________________________ >> > Elua-dev mailing list >> > Elua-dev at lists.berlios.de >> > https://lists.berlios.de/mailman/listinfo/elua-dev >> > >> > >> _______________________________________________ >> Elua-dev mailing list >> Elua-dev at lists.berlios.de >> https://lists.berlios.de/mailman/listinfo/elua-dev >> > > An HTML attachment was scrubbed... URL: https://lists.berlios.de/pipermail/elua-dev/attachments/20090119/701a808f/attachment.html |
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