Paul Verbeke |
Hi,
I have tried the new web based builder with Google Chrome and it works perfectly, and it nicely automates a somewhat daunting process (or at least I thought it was). I am new to eLua and was thrilled to see that there was a version that would run on a microcontroller board that I have. I must say that it is rare to see a project like this that just works out of the box, congratulations on the fantastic job you are doing. I would like to help out if I can, so please let me know.
Paul Verbeke
On Sun, Aug 8, 2010 at 7:00 AM, <[hidden email]> wrote: Send eLua-dev mailing list submissions to _______________________________________________ eLua-dev mailing list [hidden email] https://lists.berlios.de/mailman/listinfo/elua-dev |
Dado Sutter |
Hello,
On Sun, Aug 8, 2010 at 10:02, Paul Verbeke <[hidden email]> wrote: Hi, Thank you for the support and for the feedback Paul.
This is for v0.7, the last official release. Our dev version on trunk has added a lot to it. http://www.eluaproject.net/en_status.html There is also a more informal (and user-editable) list on the eLua User Labs http://wiki.eluaproject.net/Boards
Thanks again for the support. We have started a "help needed" section on the User Labs (although I need to refine it) and on the Project's page there are also some comments on in for certain projects. There are basically 3 "levels" of programming and help with eLua: - You can be a Lua-only programmer, create applications and libraries for kit peripheral and external devices. We have examples (always on the User Labs) like the Lua version of the GPS lib, XBee and some others. - You can be a C programmer, who knows the eLua API, basic architecture and also how to do a simple Lua Bind, so you can extend peripheral/devices support with C drivers or simply bind manufacturer's support/drivers code for Lua and add peripheral support to eLua. A good and easy example of this would be to find a Nokia 6100 display driver on the web (there are lot's of them available), wrap it in an eLua-like C module and bind it to functions in a Lua module. Here you can also write new platform-ports and write in C some Lua modules for eventual performance-reasons, like we did for some display drivers, GPS and so on. - You can be a C programmer, who knows deeply e'Lua architecture and help us to add core features to the project. Examples of this would be an INT system we are working on, loadable C modules etc ... Other programming areas would be: - To help us write an IDE for eLua (C) - To help us refine the eLua web builder (Lua, web, ...) - To write cool examples, applications, games and demos (Lua) - To help us refine the site and doc appearence (Web design) Besides these "programming" activities, one can also help the project with: - To help refining the doc on the distro and on the User Labs - To help spreading eLua with presentations and hands-on workshops. We have some presentation material and we're preparing some more to make available. - To suggest kit and chip manufacturers to donate us kits, so we can support their family components (we have absolutely no financial or equipment help so far and we buy everything from our pockets or from projects we manage to sell, using eLua or not) - Translate (and maintain) the site and doc for other languages - Write articles and work with eLua (like this pdf in german) - Mention eLua in other (automation and control, programming, industrial design, electronics, ...) lists and forums - Have huge ammounts of Fun with eLua and let us know ! :) Thanks again for the support Best Dado
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